Oculus VR declared that its bring its virtual-reality headset, the Oculus Rift, to mobile gaming and has raised $75 million for the same to attract consumers who have shied away from such products in the past allowing Oculus VR to deliver on the promise of an “all in one virtual reality experience, that you can buy, turn on, and play games and watch movies”.
“We had our vision for where virtual reality would go one day, and 16 months after starting, we’ve exceeded our own expectations,” Oculus VR CEO Brendan Iribe said. “Over the past 16 months, we’ve grown from a start-up to a company whose virtual reality headset is poised to change the way we play, work and communicate,” he added.
Oculus has been testing 1080p and 4K versions of the headset. A consumer version is currently in development, but making the hardware at volume has been a challenge for the company. The Rift headset is for Android devices and the company has not mentioned any tactics for an iOS-compatible version
“This is not just about video games. It will change, revolutionize and disrupt a lot of different industries, especially the way we do communications,” Iribe said. “While this won’t all be ready in v1, we expect this could affect tens of millions of people in the next decade or so.”